Pretty much every day for the past fourteen weeks, I’ve felt a strange cocktail of emotions. Extreme luck, for one, to have the time and the space to be here. An onrush of anxiety, nostalgia for an experience currently underway, the sense that it will all be over before I can get my bearings. The headiness and intimacy of late nights and early mornings spent making things, breaking things, offering up help and learning how to ask for it.
Learning is uncomfortable, too. It’s been a long time since I sucked at something new, and this class in particular has brought that sensation in spades. Between wiring, code, and the everyday random luck of the draw, there are so many ways even the simplest-seeming physical computing project can go wrong.
Working on my final project revealed…many of them! I’m proud of this little gizmo, but there are so many ways that I wish it were better or just different, that I’d chosen to put energy in certain directions rather than others, that I had more patience or precision or coherence. I don’t know that I’d be able to articulate those preferences, though, if I hadn’t gone through the process of making this.
https://www.youtube.com/shorts/huCmEcRL5OQ
First sketch of this project idea - 10/18
Second sketch, somehow both way more and way less ambitious - 10/18
Revised sketch, 10/30ish — largely what it looks like now
From the start of this class I was interested in miniatures. I’m not sure if it was the scale we began learning at, or a more general disposition toward smallness and the creativity that comes with abstraction and limitation, but all of my first electronic experiments were about how to make tiny versions of real-life objects — a failed attempt at a Barbie-sized blender using a servo motor (I would definitely just use a DC now), a number of tiny lamps that became the prototypes for the streetlights in this piece.
At first, I thought I wanted to make an interior, which I originally pitched as my midterm project. I could still see taking that on at some point, but I learned so much tackling the final that the original “plan” is just very clearly not one. I’m also so glad I got to work with Yafira on our little handheld; that was probably the highlight of my semester in this class.
The streetlights were the first part of this idea to come together; I made three or four different prototypes, and ultimately found that mimicking a real lamp (with a hollow shaft + base to hold wires) worked the best. This is the unpainted final version, made of a stack of wooden buttons, a thin cardboard straw, and a glass bead.
To that end, I do wonder if I should have tried to partner up on this project too. I think if I’d had to toss ideas back and forth with someone else, whatever we came up with would almost certainly have been more legible of a concept, and I could have focused on the aspects I was the most excited about and comfortable with (fabrication!) while having support in the ones I felt less sure of (coding!)
Because I was solo, I found myself unaccountably favoring my good leg, as it were, and that’s something I’d like to be more conscious of over the next three semesters. I know I can make something cute, and I know I can write an essay describing its meaning. I still don’t know that I can make something terribly technically challenging, or something where I have to get the hell out of the way so the user can experience it entirely for themselves. I got closer with this project, but I absolutely overindexed on decoration and vibes and details, and underindexed on working out those newer- and scarier-to-me skill sets.
Here’s what I learned and what I’m pleased with here:
Some of the best ideas came from other people telling me what they wanted from or saw in the piece. Niki suggested a disco ball within ten seconds of laying eyes on it, which led me down a whole rabbit hole of light and mirrors — the closest I came to putting the mechanics in conversation with the electronics.
Here’s what I’d like to continue to work on: